What are the ideas in programming that once you saw you could never go back looking into other programs the same way.
For e.g, one a recent HN thread about units[0] one user shared a F# snippet like this unit type Meters = m
unit type Seconds = s
val speed = 5.4 m/s
I'm unfamiliar with F# but having units right next to value is something i'll be remembering everyday from now on[1]Some other ideas that changed the way i look at programs. * Lisp Macros * First class functions.
Passing functions as a value is something that i do everyday. * Garbage collection. Not having to worry
about memory allocation is such a relief. The last 2 points are surprisingly a common pattern now,
but for someone coming from C[2] and shell scripting
its a whole different world here. ====== [0]: https://news.ycombinator.com/item?id=30749134 [1]: In school we were made to write units next to values,
Now that ive seen it, i ask myself why don't more languages support this. [2]: i'm aware of function pointers in C but its something
that i rarely used(iirc qsort expected it). |
All data can have a gui widget type in its metadata.
The benefit was: * If you changed the widget then the data changed. * If you changed the data then the widget changed.
The layout of the data implied the layout of the widgets.
Using that version of k was the only time that I ever willingly did UI development.