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by darklion
1545 days ago
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Your timeline is wrong. Development of Mantle was announced at the end of September 2013 [1]. Metal was announced and released to developers in preview form in June 2014 [2]. Talk of integrating Mantle into OpenGL happened around August, 2014 [3]. The actual timeline is: Apple spends months-to-years developing a proprietary graphics API (Metal) for their A-series chips. About nine months prior to Metal's release to developers, AMD announces they're going to _start_ developing their own proprietary graphics API. And two months after Apple announces Metal's existence and gives developers access to the software, AMD floats the idea of donating its API to Kronos. In other words, Metal v1 was pretty much complete by the time the AMD and Kronos even considered a partnership, and "Mantle going to Kronos" may have even been a reaction to the announcement of Apple transitioning to their own graphics API, rather than the reverse. --
[1] https://www.forbes.com/sites/davealtavilla/2013/09/30/amd-an...
[2] https://arstechnica.com/apple/2014/06/apple-gets-heavy-with-...
[3] https://www.guru3d.com/news-story/amd-mantle-might-end-up-in... |
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With the public announcement of Mantle in Q3 2013, and the first release of Metal in Q2 2014. (With the first release of Mantle in Q4 2014 afaik). I still think there is enough slack in the timelines given that Apple must have had inside information. But I could be very wrong of course.