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by pydry 1558 days ago
Logical and algorithmic code (& bugs) were a lot more common in gamedev before the onset of the open source game/physics engines. It has followed a similar evolution to the rest of software development whereby core algorithmic components tend to get shared in generic, battle hardened OSS systems like Unity. Most games will rely on their APIs rather than implement their own physics or rendering engines and this is only becoming more common over time.

College students who start out by writing toy compilers, quicksort implementations and physics engines will often get a distorted view of what professional development is actually like.

1 comments

Someone has to write those libraries you're using, and they need to test it. Maybe you're satisfied with having a job consisting of gluing libraries together, but not everyone is like that and there is no need for being patronizing towards them.
> maybe you're satisfied...

If anyone is patronizing here it's you.

Yes, that may be read as patronizing. And maybe I should have been better, but if you read the comment I replied to, you may see how it was provoked.