Yes it is negligible. The problem is that indexed load/store is a non-issue. There are ready-to-use simulation data that shows indexed load/store has minimal impact on dynamic code size.If someone uses an overkill feature to explain a non-issue, then it seems like nonsense.
Imaging someone uses quantum gravity to explain why Australians stand upside down on a globe.
Then write up an actually meaningful array processing function and translate it into asm is even less rocket science.
The author starts with a apparently meaningless `int x = a[i];`, but did not ask an obvious question before digging in: what usually goes before and after this statement and together what will they produce? A formal RISC-V code analysis usually does not go like this.
`int x = a[i];` is the kind of expression that strikes you as useful at the first glance, but then nothing. If you visit an array, then on x64/ARM/RISC-V, they are all compiled down to 2 instructions per iteration. Not 1 vs 2 vs 3 as suggested by the article. RISV-V may have one or two more instructions outside the loop but that's it.
Imaging someone uses quantum gravity to explain why Australians stand upside down on a globe.