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by michaeldwp 5369 days ago
Well, I'm not in the iPhone app store, but I've done mobile development before...

My advice would be to not rush to release a new app every 10-15 days, just because you have 1000 downloads a day. Instead, focus on making your next app good enough to be worthy of receiving 1,500 downloads a day, and then 2,000, etc.

Increase your install base over time with good apps.

Yeah, you can release a bunch of fast puzzle games to promote apps 4+, OR, you can just try and make better apps/games from the start.

I dunno, that's what I'm thinking. I this helps some how.

1 comments

My point about releasing a new app asap is that I am afraid the downloads for my current app will not last long, and I wanted to act fast based upon that. I'll wait a few more days to see if the downloads are holding. And you're right, pushing low quality apps will certainly not help.

Thanks for your time and for the advice :)

No problem. :)

I see what you're saying; but for your first few titles, I'd probably recommend just focusing on creating something that people will want to download and use/play later in the first place.

Also remember that once it's downloaded, they'll hopefully use/play it multiple times. So, maybe you should just update this app in 10-15 days, to get more installs, and then release a higher quality app in a month or so, instead of in two weeks.

I don't think it's about how many people are downloading your app today, it's more about how many people will use your other app(s) during the day/week of your new release.

Just be sure to be focusing on the right thing.

That's my opinion anyway. :)