Tomb Raider loads a pre-rendered scene that is the same every single time you start the benchmark thus you can compare it across systems. That's the point of it and hence became a staple alongside with other games (some games are even notorious about it because that's their only use case [0])
WoW doesn't have anything like that. And everything can affect the frame rate from the mobs in the zone, the weather, the unique players with unique transmog, the raids are different every single time etc.
It's not just loading the game and there you have X framerate and that's the score, that's not a benchmark.
Perhaps, but this discussion would be moot if Apple did the same, “M1 GPU faster that RTX [under specific scenario]”. But they didn’t do that and here we are.
Are you expecting Intel or AMD to announce a new chip and only tell you the level of performance you can expect while running ARM software under emulation?
Tomb Raider loads a pre-rendered scene that is the same every single time you start the benchmark thus you can compare it across systems. That's the point of it and hence became a staple alongside with other games (some games are even notorious about it because that's their only use case [0])
WoW doesn't have anything like that. And everything can affect the frame rate from the mobs in the zone, the weather, the unique players with unique transmog, the raids are different every single time etc.
It's not just loading the game and there you have X framerate and that's the score, that's not a benchmark.
0, https://www.kotaku.com.au/2016/01/the-game-thats-more-known-...