|
|
|
|
|
by DantesKite
1553 days ago
|
|
I'd be curious to see what the upper limit of this is. Could it for example, be trained to optimize video games? I think of the magic fast inverse square root optimization in Quake that dramatically reduced the cost of calculating angles.[1] I bet there's all sorts of non-intuitive optimizations one could do in modern video games that are otherwise too tedious for most programmers to perform. [1] https://en.wikipedia.org/wiki/Fast_inverse_square_root |
|
In a sense, it already is; nVidia's DLSS [0] and AMD's FidelityFX are AI-driven technologies that allow games to be rendered at a faster, lower resolution, then using AI / ML technology to upscale it to HD or 4K resolutions without upscaling artifacts; the technology fills in the blanks based on a lower resolution frame. Apparently applying the AI upscaling is faster than rendering at full resolution.
[0] https://www.nvidia.com/nl-nl/geforce/technologies/dlss/
[1] https://www.amd.com/en/technologies/fidelityfx-super-resolut...