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by ozaiworld 1553 days ago
Apple probably chose a very niche workload to make that claim. However, these gaming tests that the article points out are pretty bad tests. You can't compare games that are running on an entirely different graphics API and running through the Rosetta translation layer.
2 comments

You also can't compare games that don't run on MacOS :)

Most popular games used in a typical GPU review... simply don't have native versions to compare.

If Apple wants to look better in these reviews, they'll need to put some effort into getting native versions available.

(And yes, I understand it ultimately falls on game studios, they need the support from Apple to make it happen. Whether that's financial incentives, available libraries, or marketing that creates a market for gamers buying Apple products.)

Then look at blender which has a native metal renderer. Blender performance is also much less then advertised.