| Even in beta, how you present your work is as important or possibly more important than the "work" itself. (It's actually a significant part of the work.) I've been involved with beta programs for other CAD tools and constantly give feedback to the Onshape team for their design and development of their app. I've worked at major design firms (IDEO, Pentagram, Lunar, etc) and have an ID background. I'm very enthusiastic about CAD and its creative uses. I'm part of what I understand your core audience to be. I'm trying to give you constructive feedback that a GitHub link which dumps me into a directory is a huge turn off. Go look at Shapr3D [1], Gravity Sketch [2], or even FreeCAD [3]. Look at how they have calls to action, download links and key benefits shown visually in 2 seconds. [1] https://www.shapr3d.com [2] https://www.gravitysketch.com [3] https://www.freecadweb.org |
The workflow and ease of creating so many features with so few keyboard/mouse commands is intriguing. I understand that you're trying to focus on game asset creation, but since it does do STEP import/export, there's really no reason this can't be used for ID or engineering work, at least at the initial concept level. Don't ignore those markets.
[0] https://www.youtube.com/user/nickkallen1/videos
[1] https://www.youtube.com/watch?v=TC2MBvb1_Fk