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by wakeupcall
1550 days ago
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So external contributors can only provide patches without being able to test themselves I suppose. Is the c3d dev license cheap enough for determined contributors to join? As in, cheaper than a f360 maker license? I do not mean this in any pejorative sense. As a dev/maker I kept an eye on c3d for a long time, since that seems the only advanced-enough and commercially affordable brep kernel around to get off the ground quickly. However, there's no discussion the closed nature pretty much bars any sort of in-depth contributor. At least, contributing to a project like this would be extremely off-putting for me, to the point that besides having the ability to look a bit deeper than usual, I question whether keeping the source open does much. |
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My intention is that if you buy a license for plasticity, you can then build locally and test locally. You can contribute back or not depending on your interest.
Think of it like this. There will be a typescript/javascript wrapper around a limited version of the c3d kernel. this is the plasticity api. You will call plasticity.Enable(license_key) at the top of your program and you will be good to go. You buy a license key from me.
Although I do hope people will contribute the plasticity's development, my main goal with it being open source is that people will write plugins that they can then give away or sell themselves.
I have used commercial software that I pay for -- like Fusion 360 and MoI3d -- where I ran into bugs that I could have fixed for myself if only I had the code. I'm still happy to pay for them. Instead I literally waited 2 years for Fusion to fix a bug I cared about.