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by pedalpete
1561 days ago
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I really wanted to do some great 3D interactive text in https://ayvri.com, but we learned in the process that you need to give the viewer a target or they loose context of what the text/menu/etc is attached to, or where it exists in the scene. The best way we found to do this was to use a 2D layer. I wanted to add some "flag" type animations, and do some other cool stuff in there, but we never got around to it. I'm curious why you're recommending UnityJS instead of just a straight WebGL implementation. Unity is an amazing tool, but my understanding is that the assets need to be packaged with the player, and that isn't done in real-time. So adding new functionality would mean either some of your videos don't have the full capabilities, or you're recompiling them. We've been mostly out of this space for the last two years, so it's also possible that I'm entirely wrong about that. |
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