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by AngelOnFira
1566 days ago
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Ya, it's certainly a art style that gets complimented by both the artists, and the developers that work on worldgen. There's a lot of grey edges as well; at our last release party we had an artist create an entire pre-made city, and load that in for players to explore at our release party. None of the city was proc-gen, but it was really great to see how the architecture was put together when it was crafted by a human, compared to how our different proc-gen cities/forts/encampments look a lot more like they're part of the landscape. So basically
+ Cohesive world
+ Ease for artists
+ Doesn't need to look so real |
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I think this is the basic principle as to why Nintendo was able to get away with underpowered consoles for as long as they did. At least in comparison against other beefier consoles out during each releases duration.
So long as the aesthetics and quality are consistent, people are willing to accept a lot.