Great game! Is there any resources where someone can learn more about procedural generation? Curious to know what places one can learn about "full erosion systems".
There are lots of other blog posts that discuss these topics, I should really aggregate some of these sections in the future. Those links go into the most detail I think, future stuff is more about tweaks than the core systems (we've been putting out a blog post each week for 160+ weeks now!)
Erosion - https://veloren.net/devblog-43/ Erosion + rivers - https://veloren.net/devblog-36/ Towns - https://veloren.net/devblog-31/
There are lots of other blog posts that discuss these topics, I should really aggregate some of these sections in the future. Those links go into the most detail I think, future stuff is more about tweaks than the core systems (we've been putting out a blog post each week for 160+ weeks now!)