| I like your simplified model, and I know random strategies are sometimes helpful. My point was that random strategies are not always helpful. I worry people don't believe this, so let me use a silly outlandish example to prove my point. Here's a game:
Suppose we have a countably infinite number of boxes, all numbered. You pick one to hide under, and I have to find you by looking under boxes which I choose, one at a time. I get to look at as many boxes as I like until I find you or get tired and go home. Under box 1 is famed astronomer Neil deGrasse Tyson, who was spying on you with his (perhaps magical) telescope all morning. He will gladly tell me where you hid. I now announce my strategy for this game, namely, to pick Box 1 and ask Tyson how to win. Will you now respond with the original, "From the point of view of game theory, this is not an optimal strategy since it merely invites the opponent to avoid box 1. ..."? The point of this silly example game is that randomized strategies aren't necessarily helpful for certain classes of games where one strategy gives you disproportionate information about the state of the game. Guess my number games and battleship games risk being very similar to my extreme illustrative example, but I'll admit I don't know how much. Bottom line: I just resent the insistence that good game theorists dogmatically REQUIRE randomness in all competitive situations. This is not necessarily the case. |