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by adamddev1
1564 days ago
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This is so great. Thanks for sharing your code and your collections of tilesets etc, as well as where you got them from. I've been wanting to make a learning app into pokemon style quest adventure for quite some time now but I don't know anything about game development/engines out there. Your repo is a great introduction to exactly this kind of thing. I wanted to do something with javascript/HTML5 that let me switch between this kind of map and little exercises that would switch over to React/DOM stuff. Seems like Phaser 3 would be a good (the best?) tool to do this? Any thoughts or suggestions? I mean like I would love to have a little world just like this you could walk around in but then when I walk up to a certain section in the library it would jump into an exercise which would involve Q&A with the questions and promps using React and the DOM. Then when the person finishes the challenge it would jump back out to this tiled world. I see people embedding Phaser games inside React apps, but is it possible to embed interactive React DOM components inside Phaser games? Or does everything have to stay in Canvas/WebGL mode? |
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- I started out with this guide: https://medium.com/@michaelwesthadley/modular-game-worlds-in...
- The Pokemon Revolution Online discord has a channel with mapping introductions that is pretty nice.
- The Phaser 3 website has a good documentation and lots of examples, and I also found the "Notes of Phaser 3" site by RexRainbow very useful: https://rexrainbow.github.io/phaser3-rex-notes/docs/site/
- This little tile extruder will help avoid tile bleeding: https://github.com/sporadic-labs/tile-extruder