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by riidom 1563 days ago
How big are games exported for web? I am currently looking for something that exports to html5, but Godot builds are at least 20MB with heavy optimizing (I'm ignoring the size of assets here). Then there is Phaser3 of course, but I have my troubles with it, partially the docs, partially because JS.

I used to write quite a bit of Lua in the past, so the choice of language is mostly welcome, and if your binary sizes are nicely small, I only have to wait for the support of grid-based top-down.

Since you have some example games, how big are their downloads?

3 comments

Currently the game engine .WASM is about 12mb.

The demo games have Emscripten filesystem images that vary from 6mb to 100mb. These sizes reflect the combined size of the raw game resources (i.e. fonts, textures, audio files etc)

Defold may be a good choice for your needs: Lua, small build sizes
also check out bevy https://bevyengine.org/