hello.c is meant as the first program a new student encounters when learning C. At that point, the student has enough to worry about; writing code to a file, checking for syntactic errors, basic program structure, using the compiler, executing the binary, understanding what `#include <stdio.h>` means,...
But now we have different libraries, a multitude of external identifiers, control structures, blocks, return values, the concept of buffered streams, the concept of file-descriptors, the printf formatting language, program return values, boolean logic & conditionals,...
To someone who is already experienced in another language, that may not seem like a big deal, and isn't, but to someone who encounters the language for the first time, this is heavy stuff.
> The value of errno is 0 at program startup, and although library functions are allowed to write positive integers to errno whether or not an error occurred, library functions never store 0 in errno.
So this program correctly tests whether printf or fflush wrote to errno. You just can't refactor it into a function you call not at startup... I suppose that is unless you're keeping to a convention where you always set errno back to 0 after any call that might have set it...
I was expecting that printf would auto-flush at the newline, but either it doesn’t, or doesn’t report an error? An explicit fflush would probably work.
In any case, hello world examples are used for two purposes, (a) providing a simplest possible program that you can run (with an indication that it worked), and (b) to give a taste of the respective programming language. At least for the latter case, it would be useful to demonstrate the necessary error handling, if any. The above is just showing that this is not entirely trivial in C with its standard library.
The file objects in the library can operate as unbuffered, line-buffered or fully (i.e. block) buffered. When your stdout is connected to a terminal, it is line-buffered and flushes on newline. But when you redirect to a file, it becomes block buffered.
> to give a taste of the respective programming language
The question is, how much of a taste? We could also include structs, manual memory management, pointers, macros, #ifdef guards; because these are all so very common to C programs, they are definitely part of the languages flavour.
Also, which of the error handling techniques in C should be included, because the language doesn't have a standard one, there are no exceptions or multiple returns. Even within the most basic libraries we have everything from checking global error states, inbound messenger variables, magic number returns, errorflags, ...
Again, hello.c is supposed to be simple. As simple as possible. Yes, that excludes a lot of things. These things are what all the other chapters of "The C Programming Language" are about.
Sure, we could update it:
But now we have different libraries, a multitude of external identifiers, control structures, blocks, return values, the concept of buffered streams, the concept of file-descriptors, the printf formatting language, program return values, boolean logic & conditionals,...To someone who is already experienced in another language, that may not seem like a big deal, and isn't, but to someone who encounters the language for the first time, this is heavy stuff.