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pushing all this to "un-optimization tax" is an easy pass on apple.
- nvidia really is a software company, it's the running joke in the industry. when you buy a nvidia gpu, you pay for the drivers & the frameworks (cuda, dlss, optix, ..). Apple does close to nothing there, they support Metal and CoreML and call it a day, you can decently lay some of the blame at their feet - the workloads in games can vary a lot, vertex/fragment shaders imbalance, parallel compute pipelines, mixed precision (which the M1 gpu does not do), .. So another explanation is that you can get some 3070 parity on a cherry picked game, like a broken clock is right twice a day, but that does not make it generally true. Objective benchmarks have put the M1 gpus way slower than 3070 on average, and software support seems like an easy but false distraction given the Proton tax on Linux (which is not 30/50%) - the M1 gpus are lacking a ton of hardware, matrix mul, fp16 again, ray tracing, VRR probably (not sure about this last one). These are used by modern games or applications, you may find a benchmark which skip them, but in the grand scheme of things it's something that the M1 gpu will have to emulate more often than not, and this has a cost Waving all that as "the GPU is about the same speed" is technically wrong, or not really backed by facts at the very least |