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by dataflow
1565 days ago
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I get all this from a mathematical standpoint, but from a programming standpoint is this really that hard to solve in something like Rust? Like for this class of problems, can't you just (say) route every I/O syscall (like open()/openat()/etc.) through a custom layer that properly validates the path? Like making sure none of the directories cross into procfs or all that? At that point you just need to prove the correctness of the path validation (which should be pretty doable by hand) and let the Rust compiler take care of proving memory safety in the program itself... right? |
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There's some exceptions though. Rust puts a mutex for accessing stdio (to prevent interleaved, broken output when calling println!() from many threads). Rust also has a mutex for accessing the environment [0]
But in this case... see, this /proc thing is pretty niche. With some bizarre combinations of brokenness (either on your application, or on the system setup, or both) it can indeed lead to UB, which can be a serious security bugs, remote code execution even, but it's very, very rare that some program needs to care about this in practice. Rust is a practical language and I think in this case the line it drew was quite sensible.
Sadly, this means that Rust safety guarantees aren't absolute, but Rust doesn't even have yet a precise mathematical definition of UB anyways, so we can't even in principle start formalizing this enough for this to matter.
Rust is also in a though spot here because as I said, there is hardly a foolproof way to check at runtime whether you're accessing procfs: checking for /proc in the path is just an heuristic that doesn't actually close the UB loophole. You would need to inspect all mounts to check for procfs and bind mounts (and also check for symlinks, hardlinks, etc),
Maybe another route is to open the file as normal, but then do a stat and check the device and inode: if the device is a procfs device, and the inode is a bad one, return an error (if you want to open it anyway, you need to use an unsafe API). Or, if we can't check because some system setup shenanigans, default to returning an error. This could be an useful crate for a sufficiently paranoid application, but might not make the cut for the Rust stdlib, even though it ostensibly closes a safety loophole. (or it just might; maybe this should be proposed)
[0] Unlike the stdio one, the environment mutex is actually critical for safety in Rust programs. But you can break this safety by calling C code that reads the environment in a non-threadsafe manner without passing through the Rust mutex. So, accessing the environment from many threads can easily lead to UB, even though the operation is marked as safe in Rust. This can still be sound from Rust's pov because calling C APIs is unsafe, so you "just" need to guarantee that all C code isn't accessing the env behind your back. Except that there's some bad APIs like getaddrinfo that may implicitly access the environment, and tons of libraries call that, so in practice many C libraries can't be given a safe Rust interface. See https://doc.rust-lang.org/std/env/fn.set_var.html and https://internals.rust-lang.org/t/synchronized-ffi-access-to... and https://github.com/rust-lang/rust/issues/27970
Note that for many well behaved programs, environment variables are read only at program startup (before creating any threads), saved to a config struct, and this struct is passed around as needed. This usage can be safe even without the mutex. So an alternative design would be to prevent calling some APIs once you have created threads. To do that you maybe could add some way of tracking at type level whether the program is single threaded or multi-threaded (perhaps with session types, or the typestate pattern: basically a type-level state machine, where spawning a thread makes you go to the multi-threaded state if you're not already there). Also, in the single-threaded state, Arc could be automatically converted to Rc as well, Mutex converted to RefCell, etc. It would be interesting to see a language designed around this.