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i think you'd still need 4 bezierCurveTo commands, so not sure there's any advantage over 4 arcTo: function roundedRect(ctx, x, y, width, height, radius) {
ctx.beginPath();
ctx.moveTo(x, y + radius);
ctx.arcTo(x, y + height, x + radius, y + height, radius);
ctx.arcTo(x + width, y + height, x + width, y + height - radius, radius);
ctx.arcTo(x + width, y, x + width - radius, y, radius);
ctx.arcTo(x, y, x, y + radius, radius);
ctx.stroke();
}
https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/... |