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by Gigachad
1566 days ago
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I think the new macbooks are more a proof that cloud streaming won't be needed. Apple is putting unreal amounts of speed in low power devices. If the M9 Macbook could produce graphics better than the gaming PCs of today, would anyone bother cloud streaming when the built in processing produces a result which is good enough. I'm not sure maintenance really plays much of a part, there is essentially no maintenance of local games since the clients take care of managing it all for you. Massive shared state might be something which is useful. I have spent some time thinking about it and the only use case I can think of is highly detailed physics simulations with destructible environments in multi player games where synchronization becomes a nightmare traditionally since minor differences cascade in to major changes in the simulation. But destructible environments and complex physics are a trend which came and went. Even in single player games where its easy, they take too much effort to develop and are simply a gimmick to players which adds only a small amount of value. Everything else seems easier to just pass messages around to synchronize state. |
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