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by NathanOsullivan 1565 days ago
I can't get into doom eternal either, but for the opposite reason. For me it is too arcadey - the way enemies flash when a glory kill is possible, the subsequent button combo and fixed animations, the oversaturated colour of items as they spew out of the killed enemy.

it is just constantly shouting "this is a game!" in a way that for me personally, prevents any immersion in the world they have created

2 comments

Yeah, Eternal is very "ADHD kill spree" mode. Still good fun once you get over the UX though as the level progression is very well done. It gets pretty intense later on.

Try Doom 2016 if you haven't already. You can turn off some of the arcardy elements in the "advanced" video settings.

Turning off that, crosshairs, certain HUD elements, adding film grain etc. makes it more cinematic...

A bit on this "death by Candy Crush glitter" / "demon piñata": https://pmigdal.medium.com/doom-2016-vs-doom-eternal-ui-side...
It’s good to see someone else is commenting on this. I bought Doom Eternal on launch, but refunded it because of the mandatory Bethesda account and obnoxiously colorful, oversaturated UI. I’ve never seen anyone mentioning it before, just the general praise for the game.
Thanks for the link, when I played Eternal I could feel something is wrong here, it does not feel like 2016 game which I loved, I just could not describe what was wrong, that article was perfect.
Interestingly enough, the feelings you had towards Doom Eternal I felt towards the 2016 game.

I think there are two main groups of DOOM gamers. One group, who considered the original games to be more of a survivor horror experience - you are stuck in the middle of nowhere, with only a shotgun and hordes of monsters blocking your path. Try to survive with the limited amount of supplies you have. The second group is people who consider DOOM to be more of an arcade experience - you are not stuck with the demons, they are stuck with you.

The first group might not like Doom 2016 too much, but the second group would love it (and love mods such as Brutal Doom).

I always treated Doom as a horror, but not survival horror.

Its fast-paced dynamics are built-in. You don't hide, you charge, you shoot while running. You bring hell to knees at their own game with sheer firepower and brutality.

Unless, as you say, it is a "reverse survival horror" https://www.reddit.com/r/Doom/comments/ew1gfu/doom_is_a_surv...

In that line, I retrospectively see Doom 2016 as an interaction between two villains. Samuel Hayden, a well-mannered mastermind. And you no-talk all-action, resolving all with force, and ripping demons with your bare hands.