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by shadytrees
1574 days ago
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I agree with this. As a player gets better at the game, they should be skipping less and taking more cards. A beginner player looks at the four options (three cards, and skip) and is able to assign (bad, good, bad, ok) to the four options. A more advanced player can maybe assign integer values (-1, +2, 1, 0). And a fantastic player can get down to an even finer resolution (-0.7, +1.8, 1.2, -0.1) -- once someone can value cards at that level, they can begin taking more of them because they can foresee how all the different mechanisms in a run make a card (at this current point in the run) stronger or weaker. You end up, for example, taking Bouncing Flask even when the deck already has three Shiv-based cards because you need scaling damage later in the fight; you take Well-Laid Plans and Piercing Wail even if the deck is killing everything on turn one because Act 4 fights will go much longer. (I can't take any credit for this. I just watch Jorbs content all day.) |
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