|
|
|
|
|
by Wingy
1571 days ago
|
|
I find it fun to write scripts to play games like this, here's my solution: setInterval(() => {
function jump() {
function fireSpaceBarToDocumentElement(eventName) {
const SPACE_BAR = 32
const ev = new KeyboardEvent(eventName, { bubbles: true, keyCode: SPACE_BAR })
document.documentElement.dispatchEvent(ev)
}
fireSpaceBarToDocumentElement('keydown')
fireSpaceBarToDocumentElement('keyup')
}
function shouldJump() {
function goingLeft() { return ball.speedX < 0 }
function goingRight() { return ball.speedX > 0 }
function leftPaddleAboveBall() { return ball.y < paddle1.y }
function rightPaddleAboveBall() { return ball.y < paddle2.y }
if (goingLeft() && leftPaddleAboveBall()) return true
if (goingRight() && rightPaddleAboveBall()) return true
return false
}
if (shouldJump()) jump()
}, 1)
|
|