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by mrtranscendence 1568 days ago
> If you want a challenge with fantastic ambience, you play a Souls game --- If you don't, you don't want to play Dark Souls

What you seem to be missing is that what counts as "a challenge" will vary from individual to individual. When I argue that soulslikes should have better accessibility options (including difficulty settings) I'm not saying that I want the game to not be challenging -- I'm saying that the difficulty should adapt to meet the players where they are to maintain a challenge for them.

You could say, well, there IS an easy mode; just spend days grinding out levels. That kind of sucks, though.

Also ...

> This is not gatekeeping

[goes on to write a paragraph that could be used as the definition of gatekeeping]

1 comments

>I'm saying that the difficulty should adapt to meet the players where they are to maintain a challenge for them. (...) You could say, well, there IS an easy mode; just spend days grinding out levels. That kind of sucks, though.

That is not the only option. Summon other players. But you understand the contradiction of what you're saying, correct?

>[goes on to write a paragraph that could be used as the definition of gatekeeping]

I think you should rethink what gatekeeping actually is, because I'm not sure you know it. I'm not gatekeeping you out of Grave of the Fireflies if you tell me you don't want to watch a sad movie and I suggest against it. It would be gatekeeping if I said 'if you beat the game with summons you didn't actually beat Dark Souls', and it's not something I would say.

> But you understand the contradiction of what you're saying, correct?

I do not. What is the contradiction in what I'm saying? Giving the opportunity to grind levels isn't at all the best way to meet players where they are. If the game let you beat any boss by poking yourself in the eye with a stick that wouldn't be a good method of addressing difficulty either. Unless you're saying that Dark Souls is somehow about having to grind.