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by pavon 1572 days ago
I haven't played Dark Souls, since I'm pretty sure it would be too difficult for me. But from reading what people value of the game, one way that might allow them to adjust difficulty without compromising the spirit is to slow the enemies down. Some of us don't have as good of reaction time and coordination as people who are good at video games, so even if I am carefully watching the game, and thinking about how to approach it, I often times can't execute on that. Games that mix reaction skill with problem solving (like people describe Dark Souls) are the worst because I can never tell for sure if I am approaching incorrectly, need to practice my timing more, or if the game has just hit my fundamental limits.

That said, I have no problem with some games not being made for me. I only state this because the article mentioned Miyazaki wanting to make his games more approachable. I'm curious as to what was done differently in in Elden Ring.