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by vlovich123 1576 days ago
100mbps h264 is fine. In fact, for existing content we got mostly indistinguishable results at 50mbps. H265 gives you another 30%.

Now there might be people who can notice the difference but in our limited human studies testing on in house VR employees they couldn’t (try it out yourself if you have an Oculus link - the Oculus PC tool lets you adjust the bandwidth live if I recall correctly). You do want to start initially with a high bandwidth so that the initial P frame gets the most detail and then you can decrease the bandwidth which applies to the subsequent I frames.

Obviously VR resolution keeps increasing every year or two so this will grow but you’ve got other techniques that combat this like ML supersampling.

I think an overlooked piece of 10GBe is lower latency and more consistent performance as packet scheduling is the most challenging aspect of streaming VR. There could also be other use cases where higher bandwidth is more critical but video streaming VR likely isn’t it.