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by this_is_not_you
1573 days ago
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I have a different take on what makes the Souls game interesting (but it has changed somewhat with Elden Ring). What I enjoyed most about the Dark Souls games and Bloodborne was the sense of adventure/exploration/dread that comes with leaving a safe zone (bonfire, lamp) and venturing out into the unknown. You don't know what to expect, there will be new enemies that you don't know how to deal with yet, there might be traps but somehow you forge on, not knowing when you will reach the next save point. With every enemy you kill you gain currency you can use to level up, but one mistake and it's all gone. Then you have to be extra careful to get it back. The sense of relief you feel when the level design all of the sudden brings you around to an old safe zone is beyond anything I have felt in other games. That's also why I didn't care so much about the boss fights initially but I came to enjoy them for the challenge. To the point that I spent 2 hours yesterday in Elden Ring trying to defeat a boss that was totally optional. |
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