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by donmcronald 1576 days ago
When I played WoW I liked collecting pets and old mounts that were dropped from raid bosses that became solo-able or duo-able. I can't imagine anyone building a modern game where collecting cosmetics is nothing more than a fun side game rather than a revenue stream.
2 comments

As for the last point, plenty of smaller devs, indies, and a number of bigger studios don't fall into the greed and keep that classic simplicity- microtransactions show up in limited ways if at all. I'd say is just slowly becoming more uncommon.

For a triple a game and decent comparison to WOW, Destiny. I would spend time hunting down exotics/cosmetics, with very minor flair items offered for real money. You can buy dlc or battlepass, but usually these end up being pretty big events adding a lot to the game

Nintendo is very good, still. BoTW, Animal Crossing.
Not really, in my opinion. Animal Crossing pocket. Mobile Mario Kart.

Even Animal Crossing on the switch gated its expansion behind the new, expensive subscription.

The mobile games are experiments for Nintendo to find out how their games fit in the mobile gaming world. I think they are full aware of how perverse incentives can kill all the fun in games, so for now I give them the benefit of doubt.

ps. the Animal Crossing expansion can also be bought for a fixed price.

> I can't imagine anyone building a modern game where collecting cosmetics is nothing more than a fun side game rather than a revenue stream.

I’m replying to this specifically, not monetization schemes in general. WoW has/had subscription too.

I'm surprised no one has made an indie AC clone for Android. AC Pocket sucks.