WebGL / Canvas are web standards, no issue with using them.
Show me how to reliably do 60 FPS on anything that causes re-layout. Example: animating an item added or removed from the list without hacks.
> WebGL / Canvas are web standards, no issue with using them.
1. Accessibility
2. These are basically native technologies. So, you're basically using native tech, with extra steps
3. Between WebGL, Canvas and upcoming WebGPU you have three incompatible technologies with a list of shortcomings longer than the equator
Accessibility.
Show me how to reliably do 60 FPS on anything that causes re-layout. Example: animating an item added or removed from the list without hacks.
> WebGL / Canvas are web standards, no issue with using them.
1. Accessibility
2. These are basically native technologies. So, you're basically using native tech, with extra steps
3. Between WebGL, Canvas and upcoming WebGPU you have three incompatible technologies with a list of shortcomings longer than the equator