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by Bombthecat 1569 days ago
Nfts itself aren't the "game changer" the game changer is the combination of nfts and smart contracts, where various attributes are defined for the nfts, and they are not changeable.

In the steam marketplace, the developer can change things easily, like changing a super rare card in a collectable card game to a common card.

6 comments

It seems like all negatives IMO. How does a developer re-balance a game if they sold an NFT item that's game breaking? Do you upgrade every other NFT item to compensate? Who pays for that? Everything on the blockchain is a transaction, so who's going to pay for attribute changes? What if you want permanent damage on items so that pristine NFT items are more valuable? Who's going to pay the transaction fee to have their item tagged as damaged or destroyed or with any negative stat?

We already know in game items that affect gameplay basically ruin the game for anyone that isn't a whale. The NFT proponents think they can get everyone emotionally invested like the whales are, but good luck catering to the masses to keep them happy. It's only possible with whales because there aren't many of them and they're the largest source of revenue.

Once you realize that blockchain and NFTs are about charging processing fees for every single event that happens the whole thing looks terrible. Eventually you'll be paying fees to track your items stats, so every time you click or tap it costs money.

> developer can change things easily, like changing a super rare card in a collectable card game to a common card.

NFT doesn't block this at all. Just because an attribute on the token specifies it's rarity, doesn't mean there aren't a gajillion other tokens pointing to the same thing. Or that someone won't just tweak things on the server so that token_url /foo/92 isn't legendary magic beans anymore but common turd burgers instead.

Is it really a game changer? I don’t see the problem it’s fixing or the benefit from using them. Just because a developer technically could change something means some solution to prevent change should be implemented?
The developer can change the code of their engine at any time, including interpreting rare nfts to be equivalent to common NFTs, so this doesn't make any sense to me.
Or just reprinting a card in future sets, if you want an example from Magic the Gathering.
That doesn't sound like it would be an incentive for a publisher or developer.