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by strich 1575 days ago
> Also saying people will spend as much on virtual clothes as real clothes feels offbase, but maybe I'm wrong. As a gamedev I can absolutely believe this. You don't have to spend much time googling the breakdown of consumer spend in the games industry to see that this is absolutely, sadly, true. But they don't need to spend all their time in those metaverse to do that.
1 comments

Isn't the cost different? Asking in earnest, it's been years since I've been big into gaming. I remember xbox avatars charging a couple dollars for an outfit, whereas a typical casual outfit for me would be 50 to 70 dollars
Dota2 cosmetics can cost much more than that figure, depending on if you buy it outright or grind for it.

https://win.gg/news/how-much-does-the-drow-ranger-arcana-rea...

Oh, and most of the additional battlepass rewards are just temporary.

I don't know how true this is, but read that Rogue (StarCraft 2 player), wins tournaments for the prize money.. so he can spend it in MapleStory. And that he doesn't practice as much as other pros. Mind-boggling if true, since he's in the world champion semi-finals[0] being played tomorrow for his 2nd favourite game.

[0] https://liquipedia.net/starcraft2/IEM_Katowice/2022#Playoffs...

Top end Skins in Fortnite cost ~$20 each. However, on the after market they go for many $100’s.

The difference is accessibility and optionality in the digital world.

I could absolutely see people spend more on digital goods than physical goods.