This is more than just a quirk. Lets go through the bogons here:
1. Signal system confuses notifications with commands
2. API ties windows to threads
3. System allows you to send WM_DESTROY from one thread to another even though it provides undefined behavior
4. DestroyWindow() can only be called from a particular thread (related to item #2)
5. The API doesn't detect that the window has been destroyed as far as the application is concerned (whatever happens in ForgetWorkerThread() or PostQuitMessage(), the window actually goes away) without a DestroyWindow() call.
OK, so what's the alternative? Automatic locking at OS-level? How can the performance penalty in those many cases where it is not needed be justified? Same goes for your arguments 3, 4 and 5 btw. Why should such low-level functionality impose important design decisions on those who follow the documentation, just to protect the beginners who don't? I much prefer my raw control, thanks - and I'll happily take the few times I shoot myself in the foot with it, err, with it.
Despite its warts and its legacy cruft, the win32 is quite flexible, and easy to understand - at a very basic level, not much studying of under-the-hood stuff required. For an OS-level API, it packs a lot of power into a small set of concepts.
Well it seems that we hit the nesting limit, so I will reply to this post. I'm not including a URL, I'm just signing my name. Please keep in mind that is a guideline.
> Please don't sign comments, especially with your url. They're already signed with your username. If other users want to learn more about you, they can click on it to see your profile.
This is about an OS-layer API, not a windowing toolkit API. Tying the window to a thread at this layer makes it impossible to have a single-threaded UI application. It is inflexible.
"This is about an OS-layer API, not a windowing toolkit API"
What does that even mean? Of course you can have single-threaded UI applications in Windows, the majority of them are. Have you ever written a Windows application in C or C++?
Sorry. I've read your comment a couple of times and am unable to make any sense of it. Win32 is a (dated, clunky) API for writing GUIs (in part). "OS-layer" is babble in this context.
And yeah, i would stop signing your posts - it comes across as conceited somehow; like each comment is a big deal.
1. Signal system confuses notifications with commands
2. API ties windows to threads
3. System allows you to send WM_DESTROY from one thread to another even though it provides undefined behavior
4. DestroyWindow() can only be called from a particular thread (related to item #2)
5. The API doesn't detect that the window has been destroyed as far as the application is concerned (whatever happens in ForgetWorkerThread() or PostQuitMessage(), the window actually goes away) without a DestroyWindow() call.
In short, WTF.
[edit: format]