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by tele_ski
1579 days ago
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I've used both very extensively and while I like the direction c++ is headed, I know a lot of people don't, I couldn't disagree with you more. Writing reasonably fast rust that doesn't crash is far easier than writing any kind of c++ that doesn't crash. Copies are a real problem in rust though, they are definitely difficult to avoid without jumping through hoops sometimes but I haven't hit any yet that are a real world show stopper with good upfront design and architecture. C++ just has too much baggage and footguns to make it truly productive on larger teams osit |
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