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by AdamJMarsh
1575 days ago
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Thinking back to the first days of World of Warcraft, the art direction was impeccable. There was great attention to detail that felt immersive. Every area had a specific theme and lore to it, which connected to other areas and the overarching story. What worked best for these environments were the memories of early multiplayer for me. It's easy to forget how old school the graphics are yet my memories of Tarren Mill and the first beginnings of PVP are still very vivid. Same with the first server event with Ahn'Qiraj (which in my opinion had some of the best design in the whole game). |
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I played off and on for about 9 or 10 years, and then stopped. The game evolved past what I enjoyed, which was mostly in-world advancement with friends. I was never much of an endgame player.