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by kanetw 1584 days ago
Godot was mostly chosen for expedience and hackability. With e.g. StardustXR existing now, it's not impossible we'll do something new down the line.

Curved panels etc are doable. We primarily use Haskell as a "scripting" language for at least some type safety, but it should be fairly manageable to get into.

1 comments

Sweet. Yeah I am not talking from experience at all. Just think it would be C# or Unity or something cliche like that. Anyway I'm going to try out your Simula repo on my Index.