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by tyingq 1577 days ago
I don't think the Stripe app is a good comparison. Airline apps have to cover shopping, booking, cancellations, seat selection, loyalty programs, check-in, bar code generation and scanning, and so on. Typically with broad support for different currencies, languages, etc, etc. 439mb is obviously not right, but I would expect the app to be fairly large.
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> Airline apps have to cover shopping, booking, cancellations, seat selection, loyalty programs, check-in, bar code generation and scanning, and so on.

All of that happens online.

That may be true for some airlines (webviews vs native), but it is not true for many. Boarding passes are probably a good example. It's very typical for that functionality to use something like Apple Wallet integration, and also native widgets to upsell cross-sell boarding/seat upgrades, etc.
While broadly fair, one minor quip, I believe all Wallet passes have to come down from the server. Apps can't make their own, can they?
Passes already in the wallet don't require you to be online. But, what I meant was that there was additional code, thus additional size for all the functionality and ui related to boarding passes, whether or not parts of it don't work offline.

At least the airlines I've worked with prefer native code and UIs for any flow that's either revenue-producing, or likely to create issues on day-of-travel. They tend to use webviews only for things that don't have to be working to sell a ticket or board the aircraft.