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by kbelder
1580 days ago
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I probably mildly prefer reading... but I very much prefer all the advantages that a game without narration has. It's like the difference between a movie and a book. A movie can have spectacle, but it's expensive, short, and constrained. A book is limitless. Same with narration. Narration requires a fixed script; don't dare try to give your character a unique name. Text can be generated and modified on the fly to reflect a dynamic game environment. Adding a new sidequest doesn't require actors and studio time; just a gamedev. |
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