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by oneoff786 1579 days ago
FWIW I learned Unity and unreal blind with no particular familiarity with C# or C++. I’m a Python programmer for a day job. I have found unreal blueprints to be more than sufficient for anything I want to do, and honestly a superior choice because they corral you into best practice methods that actually use the engine’s built in components whereas you might accidentally end up trying to implement them yourself in Unity because a pure code interface isn’t very discoverable.

I have dipped into C++ for some tasks involving a lot of arrays and what not. It wasn’t that hard to do what I needed to do. I definitely do not know the language but it’s all worked out pretty well so far.