|
|
|
|
|
by oneoff786
1582 days ago
|
|
I tend to agree. I find unreal to have a higher initial learning curve but then generally be an easier engine to develop for. The core engine components have a wider coverage of basic game concepts like movement and network replication. The difference between fixed updates and tick updates is not a concern which is a trap for newbies. The engine source is available. Unity has better support for 2D games. And seems to be more mobile friendly. The asset store is better if you want to just pull in some other peoples stuff, which I find unpleasant for anything but photo realistic mundane objects. That is to say, I think Unity tends to be the best choice for making mediocre games, which is not to say that games made in Unity are intrinsically mediocre at all. |
|