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by bmh
1574 days ago
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I love PEGs, but their error messages are usually vague, because it will backtrack out of a deep tree (where it should have discovered the actual error), and then presents an error much higher up ("computer says no"). Is there a mechanism that works well for improving errors in PEGs (i.e. something like a non-returnable node), and how does one practically implement that? |
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https://github.com/tolmasky/language