I said that for that C would be more than adequate. And, yet, Go's GC can be tuned. Not for an AAA game, ok. As for C, C + SDL2 would be a good backend for any PC gaming engine.
And if we had Go instead of C++ since mid 90's, today's Go
compiler would be much more performant, for sure.
And if we had Go instead of C++ since mid 90's, today's Go compiler would be much more performant, for sure.