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by dleslie 1579 days ago
Unity will never have halfway decent audio, networking, or ui; and not for lack of trying.

The problem is that the one size fits all approach that made then successful falls far short of ideal in areas where there simply isn't a good general case for all of the possible use cases of unity.

For UI, is because no single approach is suitable for all possible combinations of glance, grasp, touch, gamepad, mobile, PC, VR, adaptive web, and with all possible projections and rendering approaches. There may be some commonalities, but no package is going to be great at all those things.

1 comments

At the moment Unity has one size that fits no one though