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by jazzyjackson
1579 days ago
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I'm building a graphics framework based on polygons set into a honeycomb (doesn't have to be a hexagonal honeycomb [0]) - basically you specify a coordinate system, then describe polygons as paths along those coordinates, and then embed text and media within those polygons (flowing the text, clipping the media) -- especially excited about flowing text around arbitrary paths (like you can do in Inkscape/Illustrator but in 3D) I'm targeting HTML/CSS because it's what I understand, but always imagined I could use the same markup to render in VR / game engines. It would be valuable to me if you described what primitives you expect Unity to give you, and how you wish it worked. Sorry if this is hijacking the thread since I don't have the answer, but I would love to have the answer eventually :) [0] https://en.wikipedia.org/wiki/Convex_uniform_honeycomb |
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