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by TheOtherHobbes
1581 days ago
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Assuming you're being serious - all of that sounds nightmarish and extremely subjective and failure-prone. Subjective assessments can easily skew towards politics and patronage. Your dept head is very likely indeed to confuse likability with technical ability. The leetcode stuff doesn't necessarily correlate to actual productive capacity. Good teams tend to be a mix of complementary talents, and if you put a group of algo hackers together you'll get a lot of algo hacking. You won't necessarily get a lot of maintenance or debugging. All of which highlights that the industry has no clue how to quantify talent either during hiring or after. And even less clue how to quantify the business value of talent. It has even less clue how to quantify needed talent - in the sense of creating teams with a productive mix of interlocking skills. Abstract discussions about comp are meaningless from a business POV without that information. This applies particularly to management. Some managers are clearly better than others, but in spite of all of the books, lectures, and general opportunism around management theory, many corps struggle with creating a sane productive culture. |
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Now in tech we are shy about subjectivity. One way to get a measurable quantity related to virtue is to construct a game. Within the framework of the game we can all agree on what is a win or a loss. We can also rank players according to their track record of wins and losses. Someone who wins when most others would lose is a good player. Someone who loses when most others would win is a bad player. We can have neat quantitative encodings of this, like Elo. And we can agree that winning or losing the game we have constructed has something to do with the virtues we care about. But unless we're talking about professional sports, the game is only a proxy. The subjective judgement now lives in the choice of this game, and not some other game, or this rule, and not some other rule, as our proxy.
This is obviously what we have done with LeetCode. LeetCode's fidelity as a proxy for working-programmer virtue is of course doubtful. The promo packet's fidelity seems like it should be higher. But the promo packet is also a constructed game and an imperfect proxy. When programmers play to win the LeetCode game they engage in not-very-constructive studying and practice in their free time, and perform the weird ritual for a few hours in a conference room. It is mostly the programmer's loss. When programmers play to win the promo packet game they do things contrary to working-programmer virtue in their capacity as working programmers. They design overcomplicated solutions, involve too many stakeholders in their execution, deprecate and replace things instead of maintain them, leave obvious defects in their products because there is no causal inference proving their dollar value, etc. The company loses. It loses big. Given that we have already accepted the tradeoffs of LeetCode interviews with respect to hiring, are you sure it's so ludicrous that they're a better set of tradeoffs than the ones we currently use for leveling?