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by munificent 1590 days ago
It is much much harder to design, build, and ship a profitable game that is fun in all aspects than most people realize.

A game is a very carefully balanced hanging mobile of hundreds of parts and it's very hard to tweak one without risking throwing others off. Inventory management might be tedious, but it may be that simplifying that throws off other more critical game mechanics. Or it could be that the feature ended up being made worse in the process of fixing an even more important mechanic and now the team has simply run out of time to circle back and improve it.

> frequent non-skippable dialogue

Dialog usually is skippable, but if it's not, there could be reasons. For example, games pretty often rely on unskippable transitions to load content in the background and minimize time spent staring at a loading screen.

Saying "make the game fun" is about as actionable as telling a musician to "write a good song".