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by wongarsu 1577 days ago
If I understand GP correctly they use "razors" analogous to philosophical razors [1], as a quickly evaluated rule of thumb to shave away options. "This game is fun" doesn't work for that, because often "does X make the game more fun" requires prototyping X and having some people playtest it. You can definitely make great games that way, but you are not really applying a rule of thumb anymore.

Compare that to "is this usable in multiplayer", "does it serve a narrative purpose", "can we show it in a trailer". All of those are quick to answer (but not all of them make for good games).

1: https://en.wikipedia.org/wiki/Philosophical_razor