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by Narishma 1590 days ago
That looks pretty simple. Is there anything you're doing that wouldn't be possible in WebGL 1?
1 comments

Nothing at all - rewriting it for WebGL1 would be trivial (if you rely on OES_vertex_array_object being present). But really it was just me learning, and I naively assumed WebGL2.0 would be ready "any day now". The only non-supporting browser was Safari. That was 4+ years ago!