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by cableshaft 1584 days ago
Yeah I spent a little over four years in the game industry and successfully transferred to enterprise and web development (while still doing some games on the side). I'd say there's quite a bit of overlap depending on the tools or languages you use.

And yeah, I've switched between many game engines over the years myself. Unity, Love2D, Flash Actionscript, Pico-8, XNA, Cocos2D, QBasic, TI-BASIC (texas instruments calculators), Hypercard, PyGame, Popcap Game Framework (C++), straight up OpenGL, J2ME, Kindle Active Content (basically Java), PhaserJS, and Swift + SpriteKit. It's about as transferable as going from Angular to React (which I did when I switched jobs six months ago). Yeah you have to learn how to do some things differently but you can pick up the new one pretty quickly if you've had experience with the other.

I do have a lot of unfinished projects, but that's also true for me for websites, apps, writing, puzzles, and board game designs as well. It's not specific to video games. Also most of them are unfinished because I got distracted by other projects or decided to go a different direction, not because game dev is hard (although it can be). I do have about 20 video games I worked on that were released into the world at one point, also.