|
|
|
|
|
by xwdv
1581 days ago
|
|
That’s easy to do when games are simple to make as they were back then. Today? There’s too much at stake. $100 million dollar budgets, years of work, crushing deadlines, no way they would bring it all to a halt over one review. Besides, a lot of people will just buy whatever shit you put out as long as the hype is enough, and most games make most of their revenue in those early days after release. And in the end, if you fuck up real bad, you can just release patches. |
|